T26E4 SuperPershing. Object Version II. Additionally, the matchmaker attempts to match tanks in the same subclass and tier such as Superheavies e. Sign In Email address:. In other words, it automatically creates games and puts players into them when they choose to play the game. Power Shop Now. Number of artillery on opposing teams should not differ by more than 1.
There was a map named "Train Station," which was created in but was released before the New Year celebrations in After the release, a bug had been noticed; the prop of the tower could be shot through with Shaft. Two days later, the use of this bug became punishable and a week after that, the bug had been completely fixed. In , Developers decided to make a contest in which it was necessary to turn the turret constantly. A special map called Carousel was developed for this contest. It was assumed that players would not be able to use the supplies on that map neither purchased, nor bonus boxes. The map was never released. It is worth noting that the main designer of this map was the legendary mapmaker Figishe , who created a lot of maps. Now the map is considered to be lost. The project of Ricochet turret first appeared in The turret was planned to be called "Vulcan". Its shots originally did not bounce off surfaces and were blue. When Hornet was just in the testing stage, it consisted of five parts: the central part and four side parts, each of which was below the level of the central unit, and on each side blocks there were tracks. Then Hornet changed to its present state because its design was deemed "too futuristic" and the complexities associated with gravity and traction. Appearance of Shaft in June caused quite a furore among tankers.
We spoke at length about the improved matchmaker in the Common Test announcement. The improved matchmaker builds two teams with several key criteria in mind. Its goal is to get you in a battle quick and make sure the two teams it assembles are:. To do so the system analyzes vehicles in the queue and chooses one out of a set of templates; server-side algorithms with team makeups that define the tier spread and vehicle distribution at the top, middle and bottom of the list.
The variant you land depends on the queue composition, but whichever you get, there will be no battles where vehicles in the middle are outnumbered by those at the top.
This way, the matchmaker ensures that link of your position on the list, there are always enough players in the same position on your team to have a real tank matchmaking in battle. In this case, you can get a two-level or single-level battle. However, if it sees that this will have you waiting for quite a while, it will match you into a battle with tank matchmaking suitable tier split.
Step tank matchmaking. Defining the battle tier spread and game mode. First, the matchmaker defines the number of tankers and Platoons suitable for each battle tier and game mode. It analyzes the tank matchmaking each player flagged for a battle session, vehicles they chose for a battle, their tier and whether they follow regular or special matchmaking you just hookup quiz a are. Step 2.
Creating see more evenly assembled teams. Having defined the battle tier spread and battle mode, the system tries to match players in teams based on team balance requirements and limitations:. The latter are considered to create separate battles for newcomers. If you joined us for the 9. The matchmaker will try to place arty in the middle or at the bottom of the list. Even if it chooses to assemble a team with arty at the top just to prevent you from queueing too long, it will ensure the other team has an SPG at the top, too.
Step 3. Choosing a map. As soon as the matchmaker finds a template that fulfills all requirements, it assembles two teams according to it, chooses a map and creates a battle. Maps for tier 1—3 battles are chosen randomly from a pool of locations available for lower-tier engagements. Click other cases, the matchmaker creates a selection of maps suitable for the game mode and the battle tier spread the two teams have.
Then, it analyzes maps that tankers from the two newly created teams have played recently and places them on a map not many of them have seen in the last few sessions.
Paired with SPG revision, the improved matchmaker took the team months to develop and is a pivotal step in establishing a fairer, more balanced experience. We tried to create an algorithm that will serve everyone best going forward, fine-tuned it during the Common Test and finally introduced it to live servers.
Create account. Failed to log in. How It Works The improved matchmaker builds two teams with several key criteria in mind. Its goal is to get you in a battle quick and make sure the two teams it assembles are: This web page in their aggregate combat parameters Diverse in vehicle types and versatile enough to provide an engaging gaming experience Balanced in a way that gives both sides a chance at victory To do so the system analyzes vehicles in the queue and chooses one out of a set of templates; server-side algorithms with team makeups that define the tier spread and vehicle distribution at the top, middle and bottom of the list.
Adding player skill to tank matchmaking equation would disrupt the very idea behind Random Battles. Although the mode has rules, there is an element of randomness to each battle, and the thrill that comes with it is what we all love about Random Battles. Everyone gets a chance to become a hero, to prove tank matchmaking worth playing against people with different battle histories. Share on social networks Facebook Twitter. Previous news item.
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